Football

  1. Football Betting is accepted during regular time, excluding extra time and penalty shoot-outs, except special stipulated cases indicated on redstarbets.eu. In these rules the regular time should be counted taking into account the added time in the match, the rates on the events in each half take into account the added time of each half determined by the referee.
  2. Any match interrupted before the end of officially regulated regular time and not resumed within 24 hours is considered to be called off, regardless of the judicial decisions on this game (except all mentioned in 16.1.1). The rates, the outcome of which was clearly defined by the time the match was stopped, remain in force and are calculated in accordance with these Rules, a return takes place on the other bets of this match. If a football match is postponed for more than 24 hours, rates on it are refundable, otherwise, rates remain valid.
  3. No cards/dismissals and events after the final whistle is taken into account for betting purposes. All cards and dismissals occurring in the interval between the first and second half, are taken into account in the overall result of the match but are not taken into account for betting on the first or second half.
  4. The following items are available for betting on Football:
    • Winner - here you predict the outcome of the match. The rates are accepted for the regular time.
    • Total - if as a result of the match the total number of scored goals is equal to the total of the rate and the option of an exactly < specified number of> goals is not stipulated, there is a return. The same applies to the individual total of a team or a player.
    • Handicap - if the handicap has only 2 options (only Handicap 1 or Handicap 2, without the option – a draw) in case of a tie taking into account the Handicap, a return with a coefficient of 1 takes place (regardless of the period for which the match is invited to bet). Similarly, for the handicap of cards/corners and other parameters.
    • Double outcome - the following outcomes are possible:
    • 1X – The rate is winning if Team 1 won or drew the match;
    • X2 – The rate is winning if Team 2 won or drew the match;
    • 12 – The rate is winning if Team 1 or Team 2 won the match.
    • Whether a player will score at least one goal? - only goals which are scored in the goal of the opposing team and officially counted by the referee are taken into account.. If the player did not participate in the match, bets will be void.
    • Who will progress to the next round? - a rate is calculated only after the last match in the series of the given round of the tournament with the participation of the specified teams. A rate is only winning if the specified team progresses to the next round of the competition, regardless of the result of the intermediate match/ time period of this round of the competition. A judicial or other decision to cancel/change the results of the tournament, made after the end of this round of the competition shall not be considered.
    • Individual total indicated Team - here you predict whether the number of goals scored by this Team is more or less than the specified parameter. If as a result of a match the total number of goals scored is equal to the total of the rate, a return takes place with a coefficient of 1. Only goals that are scored in the goal of the opposing team and officially counted by the referee are taken into account. All own goals scored are considered as goals scored by the opposing team.
    • The winner of the tournament - the rate is calculated only after the final match of the tournament according to the result at the end of the tournament. Judicial or other decisions to cancel/change the results of the tournament, made after the end of this round of the competitions shall not be taken into account. If the team on which the bet was made does not qualify for this tournament, has been disqualified or refused to participate in the competition, all rates on this team are considered lost.
    • The winner of the group stage - the rate is calculated only after the completion of all matches of this group as part of this round of the tournament. A judicial or other decision to cancel/change the results of the tournament, made after the end of this round of the competitions, shall not be taken into account. If the team on which the bet was made, has been disqualified or refused to participate in the competition, all rates on this team are considered lost.
    • Which team will score the first goal of the match? - If the first goal of the match is an own goal, the victory in the rate is calculated for the team in whose favour this goal was scored (i.e. the opponent team scoring the own goal).
    • Which team will score the next goal in the match? - If the next goal scored in the match is an own goal, the victory in the rate is calculated for the team in whose favour this goal was scored (i.e. the opponent team scoring the own goal).
    • Which team will score the last goal of the match? - If the last goal of the match is an own goal, the victory in the rate is calculated for the team in whose favour this goal was scored (i.e. the opponent team scoring the own goal). If a match is interrupted and not resumed within 24 hours, rates on this position are refundable.
    • Will both teams score? - here you predict whether both teams will score at least one goal each in the given match. All goals scored by the teams in their gates count as goals scored by the team rival.
    • Total even / odd - if the result of the match is “0:0″, the rates will be counted as “Even”.
    • A victory without taking into account draws - if the regular time of a match ended in a draw, the rates for the given position are returned with coefficient 1.
    • How many goals will be scored in the match? -here you predict the exact number of goals in the match. Only goals scored in regular time count (including the time added by the referee but excluding extra time and penalties). All own goals are counted as goals scored by the opposing team.
    • How many goals will the specified team score? - Here you predict the exact number of goals scored by this team in the match. Only goals scored in regular time count (including the time added by the referee but excluding extra time and penalties). All own goals are counted as goals scored by the opposing team.
    • All statistical bets (Offsides, Fouls, Shots etc) are calculated as per the tournament organisers official data
    • 1 Half /Match - here you predict the outcome of the first half and the whole football match. In the line, in the first place, the result of the 1st half is put, and in the second – the one of the whole match.
    • Who will score the first goal of the match? - The rates are winning for the player, who scored the first legally counted goal in the match. If a player did not enter the field during the match, all rates on him for this position are returned with coefficient 1. If the first goal is scored by the player who was not represented among the options of the given position, all rates on this position are considered lost. The exception: Bets on players who have not entered the field by the time of the first goal; such rates are refunded with coefficient 1. If the first goal is an own goal (even if it is scored by the player on which the rates were accepted), all bets on this position are considered lost. The exception: bets on players who have not entered the field by the time of the first goal; such rates are refunded with coefficient 1.
    • Who will score the last goal of the match? - rates are winning for the player, who scored the last counted goal of the match. If a player did not enter the field during the match, all rates on him for this position are returned with coefficient 1. If the last goal is scored by the player who was not represented among the options of the given position, all rates on this position are considered lost, the exception is – rates on the players who did not participate in this game; such rates are returned with coefficient 1. If the last goal is an own goal (even if it is scored by the player on whom bets were accepted), all rates on this position are considered lost. Exception: rates on the players who have not entered the field by the time of the last goal; such rates are returned with coefficient 1.
    • The exact score of the match - here you predict the exact score of a football match. If the exact score according to the results of the match is not one of the options offered in the line, only the rates on the “Any other” position win.
    • By how much will the match be won - here you predict which team will win and by how much, or whether the match will end in a draw.
    • More/fewer corners - If as a result of the match the total amount of corners is equal to the total of the rate, a return with a coefficient of 1 takes place. Only corners taken by the teams are counted (regardless of how many corners were awarded by the referee). Corners awarded but not taken are not taken into account in the calculation of rates. If a team was forced to repeat the corner (because of errors / dislocating in the previous assist of the corner kick), only one corner kick is taken into account.
    • The first corner kick of the match - Here you predict which team will get the first corner kick. If there are no corner kicks in the match, these rates shall be returned with coefficient 1. Only corners taken by the teams are counted (regardless of how many corners were awarded by the referee). The corners awarded but not taken, are not taken into account in the calculation.
    • The last corner kick of the match - Here you predict which team will perform the last corner kick. If there are no corner kicks in the match, the given rates are refundable with coefficient 1. Only corners taken by the teams are counted (regardless of how many corners were awarded by the referee). The corners awarded but not taken are not taken into account during the calculation.
    • The time of the first corner kick - here you predict in what time interval of the proposed lines the first corner kick will be taken. If there is no corner kick in the match, according to the given rates a return with coefficient 1 is appointed. At the same time the actual time of the corner kick is taken into account, but not the time it was awarded by the referee. Bets are settled on what time the corner is actually taken (not the time it is awarded). Injury time of 1st half will calculate as 45 and 2nd half will calculate as 90.
    • Which team will have more corners in the match? - Only corners taken by the teams are counted (regardless of how many corners were awarded by the referee). The corners awarded but not taken are not taken into account while calculation. If the team was forced to repeat the corner (because of errors / dislocating in the previous assist of the corner kick), only one corner kick is taken into account. If no corner kick was taken in the match, “Draw” is the winning option.
    • Total corner kicks even / odd - If no corner kick was taken in the match, the rates are counted as “Even”. Only corners taken by the teams are counted (regardless of how many corners were awarded by the referee). The corners awarded but not taken are not taken into account while calculation. If a team was forced to repeat the corner (because of an error / dislocating in the previous assist of the corner kick), only one corner kick is taken into account.
    • Will a specified team win in either half? - here you predict whether the given Team will win at least in one half. The following outcomes are possible:
    • “Yes” – the rate that this given team will win (i.e. a draw or a defeat are unacceptable) according to the results of the 1st half, or 2nd half (the result of the 2nd half is taken into account, and not the result of the whole match, determined after the 2nd half).
    • “No” – a rate on the fact that this Team will not win in either half of the match.
    • Will a specified team win in both halves of the match? - here you predict whether the given team will win both halves of the match (to clarify, the result of the second half of the match means the result of the second half alone, and not the result of the game after 2 halves (i. e. only goals scored in the second half are taken into account). The following outcomes are possible:
    • “Yes” is a rate that the given team will win in both the first and the second halves. If at least in one of the halves the team draws or loses, such rate is considered lost.
    • “No” – a rate on the fact that this Team will draw or lose at least one of the halves.
    • Time of Goal/Any Timed Incident - any goal/incident in first half injury time calculates as 45; for example 7th minute of injury time = 45 or in band 41-50 if relevant. Any goal/incident in second half injury time calculates as 90 or 81-90(+) if relevant.
    • The time of the first goal - here you predict in which time interval proposed in the line, the first goal will be scored in the match. If the match ends in a 0-0 draw, rates on the first goal are considered lost by a player.
    • The Time of the last goal - here you predict at what time interval proposed in the line the last goal will be scored in the match. If the match ended with a score 0-0, the rates at the time of the last goal will be considered lost by a player.
    • In what half will more goals be scored? - here you predict whether more goals will be scored in the first half than in the second, or whether more will be scored in the second than in the first or whether the same number of goals will be scored in the first and second halves. Only goals scored in the given halves are considered, taking into account the added time, but without taking into account possible extra time.
    • In what half will more goals be scored by a specified team? - here you predict whether more goals will be scored in the first half than in the second, or whether more will be scored in the second than in the first or whether the same number of goals will be scored in the first and second halves. Only goals scored in the given halves are considered, taking into account the added time, but without taking into account possible extra time. All own goals scored are counted as goals scored by the opponents.
    • How will the first goal be scored? - here you predict how the first goal of the match will be scored specifically. The following outcomes are possible:
    • A blow
    • A header
    • With a penalty kick
    • With a kick from a penalty
    • An Own goal
    • No goals will be scored
    • Regardless of with which part of the body a goal has been scored, if it happened directly from the penalty kick, the outcome of “With a penalty kick” is the only winning rate, rates on all other outcomes (including “with a blow ”) are considered lost by a player. Regardless of with which part of the body a goal has been scored, if it happened directly from the penalty, the outcome of “With a penalty” is the only winning rate, rates on all other outcomes (including “with a blow ”) are considered lost by a player. If a goal is scored as a header, the outcome of a “Header” is the only winning rate, rates on all other outcomes (including “blow ”) are considered lost by a player. If the first goal in the match is an own goal, the outcome of which is the only winning rate, rates on all other outcomes (including “blow”) are considered lost by a player.
    • Which team will be shown the first yellow card in the match? - here you predict from which team a player will be the first to be shown the yellow card. If according to the match report the first yellow cards are shown to two or more players from different teams within one minute, the rates on this position are refundable. Only bets on the position “Both teams at the same time” win. If such an option is not mentioned in the line on all bets for this position a refund takes place. If no yellow cards are shown in the match, only bets on the position “No warning will be ” win. If such an option is not mentioned in the line on all bets for this position a refund takes place.
    • Which team will be shown more yellow cards in the match? - two yellow cards are shown to the same player, leading to his dismissal, are not taken into account. Only yellow cards shown to the players present at the moment on the field are taken into account. Yellow cards are shown to reserve players, coaches and support staff of teams, which are not taken into account. No cards shown after the final whistle of the referee are taken into account when counting the rates. All cards shown during the break between the first and second halves, are taken into account in the overall result of the match but are not taken into account for betting on the first or second halves.
    • More / less yellow cards to the specified team? - here you predict whether more or fewer yellow cards than the indicated number will be shown to the players of the specified team in this match. Two yellow cards shown to the same player, leading to his dismissal, are not taken into account. Only the yellow cards shown to the players present at the moment in the field are taken into account. Yellow cards are shown to reserve players, coaches and support staff of teams, which are not taken into account. All cards shown after the final whistle of the referee are not taken into account for counting the rates. No cards shown during the break between the first and second halves, are taken into account in the overall result of the match but are not taken into account for betting on the first or second halves.
    • The first yellow card in the match - if no yellow cards are shown in the match, the given rates are refundable with coefficient 1. While counting the rates the actual time is taken into account when a yellow card is shown to a player.
    • Maximum number of cards for player per match - one yellow and one red (for example, a second yellow card leading to a red card does not count). Cards received during extra time are not taken into account. Only players on the field count (for example, if a coach or substitute player on the bench is shown a card, it will not count in these markets).
    • Total yellow cards even / odd - if no yellow cards are shown in the match, the rates are counted as “Even”. No cards shown after the final whistle of the referee are taken into account for counting the rates. All cards shown during the break between the first and second halves, are taken into account in the overall result of the match but are not taken into account for betting on the first or second halves.
    • An Own goal specified Team? - here you predict whether in this match a specified team will score at least one own goal.
    • Will the score in each half? - the following outcomes are possible:
    • Yes – this team will score at least one goal in the first half and at least one goal in the second half;
    • No – this team will not score any goals in one half at least;
    • When is the winner determined? - the following outcomes are possible:
    • During regular time – the rate will win if the regular time of the match (taking into account the time of the match added by the referee) ends with the victory of one of the teams;
    • In extra time – the rate will win if the regular time of the match (taking into account the time of the match added by the referee) ends in a draw and extra time ends with the victory of one of the teams;
    • The rate will win in the event of a penalty shootout if both normal and extra time of the match ends in a draw.
    • The team scoring the first goal will win - here you predict whether the team scoring the first goal will win. The following outcomes are possible:
    • The Leader wins – The team scoring the first goal wins the match;
    • The Leader loses – The team scoring the first goal loses the match;
    • Leader – Draw – the match ends in an effective draw (excluding option 0-0);
    • No goals will be scored – the match will end 0-0.
    • In what half will the first goal be scored? - only the goals officially counted by the referee of the match are taken into account.
    • The added time of the match** - rates on the amount of added time are calculated based on the time shown by the 4th official, and not actually played added time.
    • Will a dismissal take place in the match? - here you predict whether at least one player will be dismissed during the football match. Only the removals of players who are currently on the field are taken into account. Dismissals of players on the bench, coaches and support staff of teams, are not taken into account. No dismissals after the final whistle of the referee are taken into account for counting the rates.
    • Which team will be the first to make a substitution? - Here you predict which football team will make the first substitution of a player. If there are no substitutions during the match, rates on the position “There will be no substitutions” win. If both teams make the first changes at the same time or during halftime, the rates on the position “Both teams at the same time” win. Substitutions made in the same game pause, regardless of the duration of pause are considered to be at the same time.
    • Who will finish higher? - here you predict which team will take a higher place in the classification. In cases where both teams leave the tournament during a play-off stage, the rate of “who will finish higher” shall be returned. If both teams leave the World Cup at the same stage in the group tournament, the team which occupied a higher place in its own group is considered higher. If both teams have finished in the same places in their groups, the rate “who is higher” shall be returned.
    • The top scorer of the tournament - only goals scored in the given tournament are taken into account, regardless of for which team the player has scored the goals. Teams are listed next to the player strictly for informational purposes. Own goals are not taken into account. If two or more players have become the top scorers of the tournament, the coefficient of the rates on the given parties is divided by the number of winning players. Betting on the outcome of the first half of the match is calculated strictly according to the result recorded after 45 minutes, plus added time. If the first half is not completed, bets will be void and the rate will be refundable.
    • Outcome:
    • W1 (both will score – Yes) – the bet wins only if both teams score in the match and the latter is won by team 1;
    • W1 (both will score – No) – the bet wins only in the event of team 1 winning the match and conceding no goals (whitewashing);
    • X (both will score) – the bet wins in the event of the match ending in a non-goalless draw;
    • Х (both will score – No) – the bet wins in the event of the match ending in a goalless draw (0:0);
    • W2 (both will score – Yes) – the bet wins only in the event of both teams scoring and team 2 winning;
    • W1 (both will score – No) – the bet wins only in the event of team 2 winning and conceding no goals (whitewashing).
    • In this given type of sport, other outcomes can be offered apart from that mentioned above.

Mixed/Mythical Football

Is played between two different teams taking part in real matches in their respective league/competition but are not playing each other. Bets are calculated/settled on the sum of goals scored by the respective teams.If the start of either match is delayed by more than 24 hours then all bets on that game are void/returned.For example Mixed/Mythical Match; Manchester United vs Real Madrid Premier League Result Manchester United 2:1 EvertonLa Liga Result Real Madrid 3:1 Sevilla Mixed/Mythical Football Match Results Manchester United 2:3 Real MadridIn this Manchester United vs Real Madrid Example; Real Madrid win that match and total goals would be 5, Double Chance three outcomes 1X lost, 12 won, X2 won etc

  1. Match Specials Unless otherwise stated player specials are void if the player takes no part in the game. Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated. Where one or more participant(s) quoted in a special do not participate, the bet will stand on the remaining participant(s) at regular prices if available.
  2. To Win Both Halves The team must score more goals than the opposition in both halves of the match.
  3. Double Chance The following options are available: 1 or X - If the result is either a home or draw then bets on this option are winners. X or 2 - If the result is either a draw or away then bets on this option are winners. 1 or 2 - If the result is either a home or away then bets on this option are winners. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.