Rugby
General rules
- Rates are accepted excluding overtime if nothing is stipulated in the rules or in the line for regular time (80 minutes + added time).
- If the match is interrupted for more than 24 hours, all bets are refundable, except the ones’ outcome of which was clearly defined by the time of interruption of the match.
- In the event of postponing the match to start for more than 24 hours, all bets are refundable. Exception: In the event of postponing of the match a new date and time of the match are immediately appointed, according to which the match will be held during the same week of the playing week, which was previously scheduled (Monday to Sunday, time GMT), all bets on this match remain valid.
- The following items are suggested for betting on Rugby League:
- A winner - here you predict the outcome of the match. Rates are accepted for the regular time.
- Total - if as a result of the match the total number of scored goals is equal to the totals of the rate, a refund takes place. The same applies to the individual total of a team or player.
- Handicap - if a handicap has only 2 options (only Handicap 1or Handicap 2, without the option of a draw) in the case of a tie taking into account the Handicap, a refund takes place (regardless of the period for which the match is invited to bet).
- Double outcomes - the following outcomes are possible:
- 1X – the rate wins if as a result of the match Team 1 won or drew;
- X2 – the rate wins if as a result of the match Team 2 won or drew;
- 12 – the rate wins if as a result of the match Team 1 or Team 2 won.
- Who will pass to the next round? - a rate is calculated only after the last match in the series in the given round of the tournament with the participation of the specified teams. The rate wins only if the specified team progresses to the next round of the competition, regardless of what the result of the intermediate match/time period of this round of the competition was. Judicial or other decisions to cancel/change the results of the tournament, made after the end of this round of the competition, shall not be considered.
- Individual total specified team - here you predict whether the number of goals scored by this Team is more or less than the specified parameter. If as a result of the match the total number of scored goals is equal to the total of the rate, a refund takes place. Only the goals scored in the goal of the opposing team and officially announced by the referee are taken into account. All own goals are considered goals scored by opponents.
- The winner of the tournament - a rate is calculated only after the final match of the tournament by the actually established result at the time of the end of the tournament. Judicial or other decisions to cancel/change the results of the tournament, made after the end of this round of the competition, shall not be taken into account. If the team on which the rate was made does not qualify for this tournament, was disqualified or refused to participate in the competition, all bets on this team are considered lost.
- Total even/odd - if the result of the match is “0:0″, bets will be counted as “even”.
- 1 Half / Match - here you predict the outcome of the first half and the whole football match. The result of the 1st half is put in the line in the first place, the result of the whole match – in the second one.
- Who will score the first goal in the match? - the rates on the player who scored the first legal goal in the match are winning. If during the match, a player did not come out of the field, a refund takes place for all the bets on him for this position. If the first goal was scored by a player who was not represented among the options of the given position, all bets on this position are considered lost. The exceptions are the bets on the players who were not on the field by the time of the first goal. For such rates a refund takes place. If the first goal is an own goal (even if it is scored by a player on which bets were accepted), all bets on this position are considered lost. Exceptions are bets on players who were not on the field by the time of the first goal. For such rates a refund takes place.
- Who will score the last goal of the match? - The rates on the player who scored the last announced goal in the match are winning. If during the match the player did not enter the field, a refund takes place for all the bets on him for this position. If the last goal was scored by the player who was not represented among the options of the given position, all bets on this position are considered lost. The exceptions are bets on players who did not take part in the given match. For such rates a refund takes place. If the last goal is an own goal (even if it was scored by a player on which bets were accepted), all bets on this position are considered lost. Exceptions are bets on players who did were not on the field by the time of the last goal. A refund takes place at such rates.
- The exact score of the match - here you predict the exact score of the football match. If the exact score of the match is not one of the options offered in the line, all bets on this position are considered lost.
- By how much will the match be won? - here you predict which team will win this match and by how much or whether the match will end with a draw.
- In this type of sport, other outcomes can be offered apart from what is mentioned above.
Rugby-7
- Bets are accepted without taking into account overtime, unless otherwise specified in the rules or in the line, for regular time (Duration of the match - 2 halves of 7 minutes with a minute break between them (in the final - 2 halves of 10 minutes with a break between halves of 2 min). If necessary, additional time is assigned - 5 minutes. If one of the teams manages to achieve success, the game ends.
- If the match was interrupted for more than 24 hours, all bets are refundable, except for bets whose outcome was clearly determined by the time the match was stopped.
- If the start time of the match is postponed by more than 24 hours, all bets are refundable. Exception: if, when a match was postponed, a new date and time for the match were immediately assigned, according to which the match will be held during the same game week as previously planned (from Monday to Sunday, GMT time), all bets on this match remain in strength.
- The following rugby betting positions are offered:
- Winner - it is proposed to determine the outcome of the match. Bets are accepted for regular time.
- Total - if as a result of the match the total number of goals scored is equal to the bet total, a refund occurs. Similarly for the individual total of a team or player.
- Handicap - if the handicap has only two options (only handicap 1 or handicap 2, without the “Draw” option), in the event of a tie, taking into account the handicap, a refund occurs (regardless of what period of the match it is proposed to place a bet on ). *Other types of bets not listed above may be offered.
Rugby league
- In the event of a change of opponent from the one advertised then all bets for that match are void.If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
- Abandoned Matches. All bets are void apart from markets where the outcome is already determined.
- Outright Betting. Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
- To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
- To Be Relegated - Where a market is offered, settlement is based upon the rules of the specified league.
- Match Betting:
- Handicap Betting/Alternative Handicap Betting (Including In-Play/Live) - In 2-Way markets bets are void in the event of a tie.
- Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way - Where scores are level with the total points taken then bets will be void.
- Match and Team Totals/Alternative Totals (Including In-Play/Live) - In 2-Way markets, where scores are level with the total points taken then bets will be void.
- Draw-No-Bet - If the game finishes in a draw then bets will be settled as void/ a push/returned.
- 1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as void/a push/returned.
- Next Try 2-Way - Where there is no next try scored then bets will be void.
- Total Tries/Team - Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets, tries includes penalty try.
- First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try - For all these markets, try includes penalty try. For all scoring play markets conversions do not count.
- Team Scoring First Wins Game - Includes extra-time if played.
- Double Result - Predict the outcome of the specified match at half-time and full-time.
- Winning Margin Including Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).
- Race to Markets - Predict the team to reach a specified points total first (Neither is an available option).
- Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.
- Other Markets:
- In-Play Live To Win in Overtime/To Qualify/To Lift Trophy. Where offered, all markets will be settled including all periods of Overtime if played.
- In-Play Live Half Betting. For In-Play/Live half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play/Live half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as void/a push/returned.
- Total Team Tries. Penalty tries count. Bets stand on regulation time only.
- Team to Win Both Halves/Team to Win Either Half Both halves must be completed for bets to stand.
- Will Either/Any Team Score 3 Unanswered Tries? - Either/Any team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count. Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.
- Lance Todd Trophy - Applies to the Rugby League Challenge Cup Final. The Man of the Match is decided at the end of the game and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.
- Rugby League Nines. Unless otherwise stated Rugby League nines match bets are settled on the specific tournament regulation play and exclude extra-time if played.
Rugby union
- Abandoned Matches. All bets are void apart from markets where the outcome is already determined.
- Match Betting:
- Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play/Live)/Match and Team Totals/Alternative Totals (Including In-Play/Live) - For 2-Way markets void/a push/returned rules apply. For 3 way markets with a tie involved one option will be calculated as a winner.
- Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.
- Draw-No-Bet - If the game finishes in a draw then bets will be settled as void/a push/returned.
- 1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as void/a push/returned.
- Next Try 2-Way - Where there is no next try scored then bets will be void.
- Total Tries/Team Total Tries/Most Tries markets (including alternatives) - In 2 Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
- Team Totals Odd/Even 2-Way - Zero counts as Even for settlement purposes.
- First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
- Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price may be quoted for No Tryscorer. For this market try includes penalty try.
- Team to Score 1st and Match Result - Predict the team to score 1st combined with the match result, excluding extra-time if played.
- Highest Scoring Half/Team with Highest Scoring Half - The second half total excludes extra-time if played. The Tie is an option.
- Double Result - Predict the outcome of the specified match at half-time and full-time.
- Winning Margin inc. Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).
- Race to Markets - Predict the team to reach a specified point total first (Neither option is available).
- Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.
- Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime - Settlement will include extra-time/sudden death and kicking competition if played.
- In-Play/Live Half Betting - For In-Play/Live half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play/Live half bets exclude overtime if played.
- Team to Score First/Last Try - Market includes No Try Scored option.
- Team to Score First/Last Includes extra-time if played.
- Team to Win Both Halves/To Win Both Halves/Team to Win Either Half - Both halves must be completed for bets to stand.
- First/Last/Anytime Tryscorer Markets - Bets on players taking no part in the match will be void/returned.
- First Tryscorer - If your player takes the field after a try has been scored your bet will be void/returned. If your player has taken to the field at any time prior to the first try being scored your bet stands. Penalty try does not count for this market. If the first try is a penalty try, the scorer of the second try will be deemed the winner for settlement/calculation purposes.
- Last Tryscorer - Bets will stand on players that take any part in the match for last tryscorer purposes. If the last try is a penalty try, bets will be settled on the previous tryscorer.
- Anytime Tryscorer (including two or more, three or more) - Bets will stand on players that take ANY part in the match. Bets on players in a match that is not completed will be void/returned except for those where the outcome is already determined (i.e., have scored a try already).
- Outright Betting. Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues. To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season. To Be Relegated - Where this market is offered settlement is based upon the rules of the specified league.
- Season Betting. Top Tryscorer - Settled on regular season only (playoffs do not count). To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or not).Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.
- Rugby Specials. In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply. For ‘total/match/team try’ related markets, penalty tries count for settlement purposes. If two teams finish joint top of any given league/group where applicable, then official competition rules will determine the winner for settlement purposes. Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.